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Ratfolk, Ratfolk Bravo

Ratfolk Bravo CR 2

Source Monster Codex pg. 179
XP 600
Ratfolk gunslinger 3 (Pathfinder RPG Ultimate Combat 9)
N Small humanoid (ratfolk)
Init +5; Senses darkvision 60 ft.; Perception +10

Defense

AC 18, touch 15, flat-footed 14 (+3 armor, +3 Dex, +1 dodge, +1 size)
hp 24 (3d10+3)
Fort +4, Ref +6, Will +3
Defensive Abilities nimble +1

Offense

Speed 20 ft.
Melee mwk handaxe +5 (1d4/×3)
Ranged mwk musket +8 (1d10/×4)
Special Attacks grit (2), swarming

Statistics

Str 11, Dex 17, Con 12, Int 12, Wis 14, Cha 8
Base Atk +3; CMB +2; CMD 15
Feats GunsmithingUC, Point-Blank Shot, Rapid Reload (musket)
Skills Acrobatics +9 (+5 when jumping), Climb +5, Craft (alchemy) +9, Knowledge (local) +6, Perception +10, Sleight of Hand +9, Swim +5
Languages Common, Undercommon
SQ deeds (deadeye, gunslinger initiative, gunslinger’s dodge, pistol-whip, quick clear, utility shot), gunsmith
Combat Gear oil of silenceUC, potion of cure light wounds, alchemist’s fire, black powder horns (2) with 20 doses of black powder, flare cartridgesUE (5), paper cartridgesUE (10); Other Gear mwk studded leather, mwk handaxe, mwk musketUE with 20 bullets, gunsmith’s kit, 211 gp

Ecology

Environment warm deserts or urban

Description

Because they trade so widely, ratfolk acquire interesting equipment—including black powder and rare metals.

Creatures in "Ratfolk" Category

NameCR
Ratfolk1/3
Ratfolk Bravo2
Ratfolk Caravan Guard3
Ratfolk Chemist7
Ratfolk Elder8
Ratfolk Expedition Leader7
Ratfolk Sage6
Ratfolk Tinkerer1
Ratfolk Troubleshooter5
Ratfolk Warden4

Ratfolk

This small, ratlike humanoid has a twitching, whiskered snout, pointed ears, and a long, leathery tail.